Ian Cherabier
Project Lead for Aether Fuel, Operation Holo Field and others
★★★★★
"Initially, I didn't have any plans to program, or even touch coding at all. But after joining, I was able to learn how to code. Everyone is here to learn and develop games together in a super positive environment. Nobody is held responsible for making mistakes, because everyone in the team will try to fix it together and find out what went wrong as a team... That is part of the process of learning."
Charlene A.
Contributor on multiple games
★★★★★
"I was proud of finally putting my Unreal multiplayer course knowledge into practice by releasing a networked multiplayer supported game! I dove deep into the Unreal source code and was able to figure out how to support both LAN multiplayer and steam-based matchmaking for up to 4 players."
Justin Montgomery
Project Lead on Paper Golf
Philippe Vaillancourt
Top 3 contributor on Legend of Shadowtail
★★★★★
"Tangible progress in this craft is very new to me. I've been a lurker of game dev for the better part of 20 years so I am really excited and proud of my contributions to Artillery Rampage being my first real project."
MA
Michael Avrie
Weapons +UI + VFX + Music on Artillery Rampage
Kelly Mark
Project Lead for Branch Out and Operation Sheep Herder
★★★★★
"Joining this community changed things drastically for me: I worked on released games! You can play them! In less than a year I participated on 10 games. One is my design, and it's released!"
Klaim
Project Lead on The House and Hard Glitch
★★★★★
"It doesn't matter what your skillset is, working in a team you learn a lot that you wouldn't be able to do working by yourself. I can't really say enough about how important this is for anyone that's wanting to learn to make games, and get to know other people that also enjoy the process of making games."
Renaud Marshall
Project lead on Omega Transmission
Aaron Sherman
Contributor on Legend of Shadowtail
★★★★★
"I came from a background of developing solo projects. The games I am making in Dev Pods push me to make larger scale projects I could never dream of doing on my own. Whatever role you want to practice on a project, you can."
Dani (Cassidy) Noble
Project Lead for Dragon's Tavern and others
★★★★★
"I didn't have any game development experience before joining. After only a few short months I already got a few games released to show on my portfolio."
Reid Alford
Programmer on Sunbeam and Critical Alpha: Afterburner
★★★★★
"I joined, contributed to a few projects, and before I knew it I was pitching and leading my own. I learned about the process of managing development from end to end, programming techniques to write readable code, and the inner workings of the Unity Engine. Thanks...I can go around telling people that I shipped a game!"
Bjorn Talbot
Project Lead for Kensei
Alex Joiner
Project Lead for Lunar Breaker and GateKeeper
★★★★★
"Because of the additional experience I gained working on games and leading a project, my five-year career plan was accomplished in less than a year.
My focus on project management, code-based architecture, and desire to explore topics independently (which I did in [Dev Pods]) were key traits my employer cited as rationale for hiring me."
Nicole-Brandon Paul
Project Lead on Grim Enigma and contributor on 6 other released games
★★★★★
"I completed 1 year as a professional/paid game developer a few days ago. I just wanted to reach out to you and let you know that you were key in helping build my confidence to apply for a game job...
Seriously haha. I am loving what I am doing right now, it is what I have always wanted to do. Interestingly tho... I have had a lot more fun while working on the [Dev Pods] games than any other game."
Tiago Sommer Damasceno
Contributor on 3 released games, lead programming team on Assassin's Creed: Nexus VR
Chris "BOLT" Bolte
Sound and Music for Tank Rampage and Branch Out
★★★★★
"First and foremost, it gave me the confidence to stop saying the phrase, 'I'm trying to learn JavaScript' or describing my background in an apologetic way.
When asked about my interest in coding, I was able to talk about making games collaboratively through this group, how fun it was to work with others, and the joy of figuring something out you had no idea how to do."
Jenna Johnson
Contributor on Clash Tracks
★★★★★
"Joining Dev Pods was a game changer for me. It gave me the chance to lead, collaborate, and build projects that I’m genuinely proud of...
Those experiences helped shape not just my portfolio, but also my confidence as a developer. Alongside other efforts, like volunteering as a GDC Conference Associate, Dev Pods helped me level up and ultimately land my dream job as a gameplay engineer at Blizzard Entertainment."
Patrick Moffett
Project Lead on Cleansing Roots and others
Iain Hurt
Project Lead on Everchange
Fahad Muntaz
Project Lead on Sagan's Robocraft